Sanctum of Rebirth/Strategies (2024)

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Sanctum of Rebirth/Strategies (2)
This article is currently under construction.

The information contained within should not be considered fully accurate and/or complete.

Contents

  • 1 Recommended levels and equipment
  • 2 Presets
  • 3 Bosses
    • 3.1 Hard Mode

Recommended levels and equipment[edit | edit source]

Requirements

Sanctum of Rebirth/Strategies (3)

Soul Searching

You need to complete the quest Soul Searching to gain access to this boss.

Level recommendations

Sanctum of Rebirth/Strategies (4)

80+ combat

It is recommended to have at least level 80+ in your chosen combat style (Attack & Strength, Ranged, Magic, or Necromancy).

Sanctum of Rebirth/Strategies (5)

80+ Defence

It is recommended to have at least level 80+ Defence.

Sanctum of Rebirth/Strategies (6)

71+ Prayer

At least 71 and Ancient Curses are recommended to protect against this boss' attacks.

Sanctum of Rebirth/Strategies (8)

96+ Herblore

Use the best combat potions that you have to increase your hit chance and damage. Overloads are recommended at level 96 .

Sanctum of Rebirth/Strategies (10)

86+ Invention

Augmented gear with basic perks is sufficient at 86 .

Sanctum of Rebirth/Strategies (12)

Prayer switching required

This boss has mandatory prayer-switching and a secondary action bar with hotkey-bound protection prayers is strongly recommended.

Equipment recommendations

Sanctum of Rebirth/Strategies (13)

Tier 80+ armour

Use Masterwork, Pernix or Zamorak Anima,
Virtus, or Seren Anima or better (see more recommendations).

Sanctum of Rebirth/Strategies (17)

Tier 80+ weaponry

Use tier 80 weaponry or better
(see recommendations).

Sanctum of Rebirth/Strategies (18)

Bladed dive

Bring a melee weapon switch for a fast method to avoid the AOE damage such as Bladed Dive or Dive.

Optional boosts

Sanctum of Rebirth/Strategies (19)

Slayer helmet immune

This boss does not count as any slayer task, so the slayer helmet damage boost has no effect.

Sanctum of Rebirth/Strategies (20)

Poison immune

This boss is immune to poison. Cinderbane gloves and weapon poisons do not deal additional damage.

Sanctum of Rebirth/Strategies (21)

Blessed flask

Blessed flask is useful due to the lengthy encounter if you plan on doing all 3 bosses in one go. Alternatively, bring several potions that restore prayer points.

Requirements

Sanctum of Rebirth/Strategies (22)

Soul Searching

You need to complete the quest Soul Searching to gain access to this boss.

Level recommendations

Sanctum of Rebirth/Strategies (23)

99+ combat

It is recommended to have at least level 99+ in your chosen combat style (Attack & Strength, Ranged, Magic, or Necromancy).

Sanctum of Rebirth/Strategies (24)

99+ Defence

It is recommended to have at least level 99+ Defence.

Sanctum of Rebirth/Strategies (25)

99+ Prayer

This boss is high level and Praesul offensive curses are highly recommended.

Sanctum of Rebirth/Strategies (26)

96+ Herblore

Use the best combat potions that you have to increase your hit chance and damage. Overloads are recommended at level 96 .

Sanctum of Rebirth/Strategies (28)

120 Invention

Augmented gear with advanced perks is recommended at 120 .

Gameplay

Sanctum of Rebirth/Strategies (30)

Prayer switching required

This boss has mandatory prayer-switching and a secondary action bar with hotkey-bound protection prayers is strongly recommended.

Equipment recommendations

Sanctum of Rebirth/Strategies (31)

Tier 90+ armour

Use Masterwork, Sirenic, Tectonic, or better
(see more recommendations).

Sanctum of Rebirth/Strategies (35)

Tier 90+ weaponry

Use tier 90 weaponry or better
(see recommendations).

Sanctum of Rebirth/Strategies (36)

Bladed dive

Bring a melee weapon switch for a fast method to avoid the AOE damage such as Bladed Dive or Dive.

Optional boosts

Sanctum of Rebirth/Strategies (37)

Slayer helmet immune

This boss does not count as any slayer task, so the slayer helmet damage boost has no effect.

Sanctum of Rebirth/Strategies (38)

Poison immune

This boss is immune to poison. Cinderbane gloves and weapon poisons do not deal additional damage.

Sanctum of Rebirth/Strategies (39)

Blessed flask

Blessed flask is useful due to the lengthy encounter if you plan on doing all 3 bosses in one go. Alternatively, bring several potions that restore prayer points.

Presets[edit | edit source]

Bosses[edit | edit source]

There are three bosses in the Sanctum of Rebirth, fought in the following order:

  • Vermyx, Brood Mother
  • Kezalam, the Wanderer
  • Nakatra, Devourer Eternal

Vermyx, Brood Mother[edit | edit source]

Vermyx, Brood Mother, is the first boss in the Sanctum of Rebirth. She is a massive wyrm soul devourer and has 400,000 health. She will attack with ranged, but will also use melee if a player is next to her.

She has various abilities at her disposal, which is used once every three auto-attacks she makes:

  • Moonstone Burst: Vermyx will target a player's location and burst a chunk of moonstone crystal which can be easily avoided. These have 7,000 health and can be optionally ignored, however, they do block the tile as well as line of sight. Standing at the location when it appears will cause massive damage.
  • Heeal... - A Corrupted scarab healer will spawn around the arena and slowly shuffle to Vermyx. It has 10,000 health and is immune to damage unless hit with a stun. If it is allowed to charge to full, it will heal the boss for double its health.
  • Bombs: Vermyx will channel a bomb attack at the player, dealing ~7000 damage.
  • Breath: Vermyx will target the area in front of her, dealing 4,000+ damage every few ticks if caught in the radius.

Upon reaching 300,000 and 200,000 health, Vermyx will retreat into the tunnels, siphoning souls to strengthen herself. She will siphon souls to the west and east respectively, during which Coilspawns will emerge from the other tunnels. These coilspawns, like their mother, attack with ranged and have 50,000 health. Killing the coilspawns are optional, though for every coilspawn present, Vermyx's auto-attacks are strengthened by 15%, and the gap between her and her spawns attacking is very small and thus hard to Soul Split flick. After a few attacks, the coilspawn will perform a large breath attack covering the area in front of it that deals 4,000+ damage every few ticks if caught in the radius.

A set of three souls will periodically land on tiles in each section, and the player must grab these souls in order to redirect their power. It is important not to miss any of the souls, as this will unnecessarily delay kills. After the third soul is taken, Vermyx will be forced out and can be attacked again.

If the player takes too long to kill Vermyx, she will prepare a bomb attack, launching a single projectile that deals heavy damage. This can be blocked with defensives.

Kezalam, the Wanderer[edit | edit source]

Kezalam, the Wanderer is the second boss in the Sanctum of Rebirth. It is a dark beast soul devourer with 600,000 health. It will attack with magic from a distance and melee up close.

It has various abilities at its disposal, which it uses once every three or four auto-attacks made.

  • Entrap: Kezalam will stun the player before a large amount of crystals appear next to the player while a projectile appears from above. The player must break one of these crystals and get out of the blast radius, or they will take up to 8,000+ damage. The crystals are destroyed when the projectile hits the ground. You can alternatively use Resonance or Divert to mitigate the damage.
  • Area attacks: Kezalam will periodically yell and target various areas for follow-up attacks that will deal massive damage if not avoided. There are several variants of this attack:
    • Dhaaarken - large 7x7 grid with a gap between tiles; gap is smaller if closer to the boss.
    • Kyaaa - large 7x7 grid in a 3x3 area surrounding boss
    • Hrrrr - small 5x5 grids away from the boss
    • Paiiin - single 3x3 grids in a column/row on the player.
    • Graaah - large 10x10 grid directly on boss if someone is within 3 tiles of the boss
  • Explosive scarabs - Kezalam will summon two Volatile scarab akhs for every moonlight obelisk present. These have 2,000 health and are immune to damage unless hit with a stun beforehand. They will charge up with a blue bar, and if allowed to do so, will explode and deal massive damage to players in the arena.

Upon reaching 398,000 and 198,000 health, Kezalam will become immune to attacks, siphoning from the south and north moonstone obelisks respectively. The obelisks have 60,000 health and will heal Kezalam for 10% of this value every few ticks. If the player does not destroy the siphoned obelisk before Kezalam finishes siphoning from it, it will charge up a wave of massive explosions that deals immense damage. This wave goes from one obelisk to the other then back again and can be avoided by staying on very edges of the arena.

Destroying both obelisks will prevent volatile scarab akhs from assisting Kezalam, and anytime that the obelisks would have done this had they been standing is instead replaced by Entrap.

Nakatra, Devourer Eternal[edit | edit source]

Nakatra, Devourer Eternal is the final boss in the Sanctum of Rebirth. She is a former member of the Order of Slayer Masters. She has 800,000 health and uses a mix of both magic and ranged attacks.

Phase 2 starts upon reaching 640,000 health, while phase 3 starts at 320,000 health. Any damage over this will be nullified as "immune" for a few ticks, though this is unintentionally extended if she was in the middle of a special attack.

During phases 1 and 2, she will use a special attack for every three auto-attacks made:

  • Death Strike: Nakatra will perform a single-hitting magic attack that deals over 9,000 damage. She will first yell Prepare for death..., then Be obliterated! as a warning before launching the attack.
  • Soulfire attacks: Nakatra will periodically yell and target various areas for follow-up attacks that deal up to 5,000+ damage if not avoided. These can consist of grid attacks (in a 3x3 grid) and column based attacks. Dodging the grid attacks will reset the player's Dive/Surge/Bladed Dive/Escape cooldowns. The row/column attacks deal magic damage, and the grid/burst attacks are hard typeless.
  • Scarabs: During phase 1 and 2, a corrupted scarab healer and a volatile scarab akh may appear to the north, acting the same as with the previous two bosses.
  • Shadowsands: Nakatra will have a soul devourer drag the player into the Shadowlands, where an Avatar of Amascut will attempt to consume their soul. The player has 30 seconds to obtain enough souls to avoid being consumed by interacting with the soul storm. This will cause two Shadowsands feline akhs to spawn, who have 15,000 health. Meanwhile, two Shadowsands gorilla akhs to the sides will periodically attack with bursts of melee attacks which can be protected against. After killing the feline akhs, grab the souls to escape.
    • Counter: After escaping the Shadowsands, Nakatra will charge a fatal attack that deals massive damage while also significantly reducing damage taken during the charge-up. This attack must be mitigated by standing on the hieroglyph that was not shown in the Shadowsands. Nakatra will be disoriented for ~15 seconds after the attack.

Upon reaching 320,000 health, Nakatra will summon two copies of Nefthys, the Split Soul for each player present, who have 60,000 health each and are unaffected by group size. They will attempt to howl to Nakatra, and if successfully done, will add 25 stacks of Soul Corruption to her, increasing her overall damage. This can be interrupted by distracting the akh by getting near it. It is mandatory to stand near the akh anyways, as they have massive damage reduction if they are hit out of range. Nefthys will attack with melee and can occasionally disable overhead protection prayers/curses. During this time, Nakatra will only perform column/row and octal-based Soulfire attacks. Periodically, she may yell We are eternal. or Be healed!, healing the Nefthys copies for 12,000 health if this occurs.

Once the last of the copies are killed, Nakatra will drag the player into the Shadowsands. Immediately take notice of the hieroglyphs next to the Avatar of Amascut, as this is for a mechanic that follows immediately after escaping it. Swap to Protect from Melee, interact with the soul storm and eliminate the two feline akhs with AoE attacks. If the player does not get enough souls within the allotted time, the Avatar of Amascut will consume them, resulting in an full instant kill. Once they are dead, pick up the soul fragments (in groups, each player will have their own fragments), return to the real realm, then move into the hieroglyph that was not present in the Shadowsands. This glyph is random and not shared between players in group encounters.

After recovering, Nakatra perform a burst-type attack that slowly envelops the entire arena. The easiest way to dodge the attack is to stand at the edge of the first formation, then walk in when it explodes but before the second formation sets off. This burst pattern is used twice, so players should quickly move back into position for the second use. During this time, Nakatra will also attack on a two tick cycle with one combat style until her bar is full. Once this occurs, she will stop, use a single instance of Death Strike, followed by three casts of soulfire grids, one cast of soulfire row/column, and then three casts of soulfire grids before using Shadowsands again, repeating this loop until the encounter ends.

Hard Mode[edit | edit source]

In hard mode, the health values of all enemies is increased by 50% of their normal mode values, and their resistances are slightly increased.

In addition to these changes, each boss' mechanics are additionally enhanced:

  • Vermyx: Each usage of Moonstone Burst will now cause three chunks of crystal to appear in total. Two coilspawns will spawn at the start of the fight, and the gap between souls during the interludes are much smaller.
  • Kezalam: The Entrap projectile no longer destroys the crystal chunks upon hitting the ground. The area attacks are launched significantly faster, and can be used three times per cycle rather than twice.
  • Nakatra: The Death Strike attack now hits three times in total, similarly to hard mode Arch-Glacor's ice cannon. The boss attacks on a two-tick cycle for the entire fight. Soulfire attacks are used much faster, and the column/row-type attacks are now enhanced to partially cover the entire arena (with a short frame to move accordingly to avoid the attack). The healing on Nefthys is much higher and increase her Soul Corruption stacks by 50 for each howl made. If the team is lagging, further cycles will begin to add more hieroglyphs during Shadowsands.

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